[settings]
my_peds10Count = 20
my_peds10[0]Model = s_m_y_clown_01
my_peds10[0]Model2 = 0xB3229752
my_peds10[0]Positionx = 3533.789
my_peds10[0]Positiony = 3736.065
my_peds10[0]Positionz = 36.70551
my_peds10[0]Heading = 177.0547
my_peds10[0]Task = 1
my_peds10[0]Weapon = CarbineRifle
my_peds10[0]Group = 1
my_peds10[0]SeatPosition = 0
my_peds10[0]my_peds_variation = Default
my_peds10[0]my_peds_Accuracy = 60
my_peds10[0]my_peds_Health = 1000
my_peds10[0]my_peds_Armour = 200
my_peds10[0]my_peds_Invincible = False
my_peds10[0]my_peds_DrivingSpeed = 60
my_peds10[0]my_peds_DrivingStyle = Normal
my_peds10[0]my_peds_CombatEngaugeRange = 100
my_peds10[0]my_peds_CanLeaveGuardRange = True
my_peds10[0]my_peds_GuardRange = 100
my_peds10[0]my_peds_VecFallowDist = 5
my_peds10[0]my_peds_seeingRange = 100
my_peds10[0]my_peds_hearingRange = 30
my_peds10[0]my_peds_group_numb = 0
my_peds10[0]my_peds_Combat_Ability = 10
my_peds10[0]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[0]my_peds_can_exit_vehicle = False
my_peds10[0]my_peds_waypoint = 0
my_peds10[0]COMPONENT_FACE_DRAWABLE = 0
my_peds10[0]COMPONENT_FACE_TEXTURE = 0
my_peds10[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[0]COMPONENT_HEAD_TEXTURE = 0
my_peds10[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[0]COMPONENT_HAIR_TEXTURE = 0
my_peds10[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[0]COMPONENT_TORSO_TEXTURE = 0
my_peds10[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[0]COMPONENT_LEGS_TEXTURE = 0
my_peds10[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[0]COMPONENT_HANDS_TEXTURE = 0
my_peds10[0]COMPONENT_FEET_DRAWABLE = 0
my_peds10[0]COMPONENT_FEET_TEXTURE = 0
my_peds10[0]COMPONENT_EYES_DRAWABLE = 0
my_peds10[0]COMPONENT_EYES_TEXTURE = 0
my_peds10[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[0]COMPONENT_TASKS_TEXTURE = 0
my_peds10[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[0]PROP_HATS_INDEX = -1
my_peds10[0]PROP_HATS_TEXTURE = -1
my_peds10[0]PROP_GLASSES_INDEX = -1
my_peds10[0]PROP_GLASSES_TEXTURE = -1
my_peds10[0]PROP_EARS_INDEX = -1
my_peds10[0]PROP_EARS_TEXTURE = -1
my_peds10[1]Model = s_m_m_strperf_01
my_peds10[1]Model2 = 0xB3229752
my_peds10[1]Positionx = 3528.756
my_peds10[1]Positiony = 3734.962
my_peds10[1]Positionz = 36.65515
my_peds10[1]Heading = 176.9997
my_peds10[1]Task = 1
my_peds10[1]Weapon = CarbineRifle
my_peds10[1]Group = 1
my_peds10[1]SeatPosition = 0
my_peds10[1]my_peds_variation = Default
my_peds10[1]my_peds_Accuracy = 60
my_peds10[1]my_peds_Health = 1000
my_peds10[1]my_peds_Armour = 200
my_peds10[1]my_peds_Invincible = False
my_peds10[1]my_peds_DrivingSpeed = 60
my_peds10[1]my_peds_DrivingStyle = Normal
my_peds10[1]my_peds_CombatEngaugeRange = 100
my_peds10[1]my_peds_CanLeaveGuardRange = True
my_peds10[1]my_peds_GuardRange = 100
my_peds10[1]my_peds_VecFallowDist = 5
my_peds10[1]my_peds_seeingRange = 100
my_peds10[1]my_peds_hearingRange = 30
my_peds10[1]my_peds_group_numb = 0
my_peds10[1]my_peds_Combat_Ability = 10
my_peds10[1]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[1]my_peds_can_exit_vehicle = False
my_peds10[1]my_peds_waypoint = 0
my_peds10[1]COMPONENT_FACE_DRAWABLE = 0
my_peds10[1]COMPONENT_FACE_TEXTURE = 0
my_peds10[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[1]COMPONENT_HEAD_TEXTURE = 0
my_peds10[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[1]COMPONENT_HAIR_TEXTURE = 0
my_peds10[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[1]COMPONENT_TORSO_TEXTURE = 0
my_peds10[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[1]COMPONENT_LEGS_TEXTURE = 0
my_peds10[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[1]COMPONENT_HANDS_TEXTURE = 0
my_peds10[1]COMPONENT_FEET_DRAWABLE = 0
my_peds10[1]COMPONENT_FEET_TEXTURE = 0
my_peds10[1]COMPONENT_EYES_DRAWABLE = 0
my_peds10[1]COMPONENT_EYES_TEXTURE = 0
my_peds10[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[1]COMPONENT_TASKS_TEXTURE = 0
my_peds10[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[1]PROP_HATS_INDEX = -1
my_peds10[1]PROP_HATS_TEXTURE = -1
my_peds10[1]PROP_GLASSES_INDEX = -1
my_peds10[1]PROP_GLASSES_TEXTURE = -1
my_peds10[1]PROP_EARS_INDEX = -1
my_peds10[1]PROP_EARS_TEXTURE = -1
my_peds10[2]Model = s_m_m_strperf_01
my_peds10[2]Model2 = 0xB3229752
my_peds10[2]Positionx = 3521.631
my_peds10[2]Positiony = 3734.024
my_peds10[2]Positionz = 36.44698
my_peds10[2]Heading = 176.9298
my_peds10[2]Task = 1
my_peds10[2]Weapon = CarbineRifle
my_peds10[2]Group = 1
my_peds10[2]SeatPosition = 0
my_peds10[2]my_peds_variation = Default
my_peds10[2]my_peds_Accuracy = 60
my_peds10[2]my_peds_Health = 1000
my_peds10[2]my_peds_Armour = 200
my_peds10[2]my_peds_Invincible = False
my_peds10[2]my_peds_DrivingSpeed = 60
my_peds10[2]my_peds_DrivingStyle = Normal
my_peds10[2]my_peds_CombatEngaugeRange = 100
my_peds10[2]my_peds_CanLeaveGuardRange = True
my_peds10[2]my_peds_GuardRange = 100
my_peds10[2]my_peds_VecFallowDist = 5
my_peds10[2]my_peds_seeingRange = 100
my_peds10[2]my_peds_hearingRange = 30
my_peds10[2]my_peds_group_numb = 0
my_peds10[2]my_peds_Combat_Ability = 10
my_peds10[2]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[2]my_peds_can_exit_vehicle = False
my_peds10[2]my_peds_waypoint = 0
my_peds10[2]COMPONENT_FACE_DRAWABLE = 0
my_peds10[2]COMPONENT_FACE_TEXTURE = 0
my_peds10[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[2]COMPONENT_HEAD_TEXTURE = 0
my_peds10[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[2]COMPONENT_HAIR_TEXTURE = 0
my_peds10[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[2]COMPONENT_TORSO_TEXTURE = 0
my_peds10[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[2]COMPONENT_LEGS_TEXTURE = 0
my_peds10[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[2]COMPONENT_HANDS_TEXTURE = 0
my_peds10[2]COMPONENT_FEET_DRAWABLE = 0
my_peds10[2]COMPONENT_FEET_TEXTURE = 0
my_peds10[2]COMPONENT_EYES_DRAWABLE = 0
my_peds10[2]COMPONENT_EYES_TEXTURE = 0
my_peds10[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[2]COMPONENT_TASKS_TEXTURE = 0
my_peds10[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[2]PROP_HATS_INDEX = -1
my_peds10[2]PROP_HATS_TEXTURE = -1
my_peds10[2]PROP_GLASSES_INDEX = -1
my_peds10[2]PROP_GLASSES_TEXTURE = -1
my_peds10[2]PROP_EARS_INDEX = -1
my_peds10[2]PROP_EARS_TEXTURE = -1
my_peds10[3]Model = s_m_m_strperf_01
my_peds10[3]Model2 = 0xB3229752
my_peds10[3]Positionx = 3498.757
my_peds10[3]Positiony = 3711.478
my_peds10[3]Positionz = 36.64268
my_peds10[3]Heading = 177.0549
my_peds10[3]Task = 1
my_peds10[3]Weapon = CarbineRifle
my_peds10[3]Group = 1
my_peds10[3]SeatPosition = 0
my_peds10[3]my_peds_variation = Default
my_peds10[3]my_peds_Accuracy = 60
my_peds10[3]my_peds_Health = 1000
my_peds10[3]my_peds_Armour = 200
my_peds10[3]my_peds_Invincible = False
my_peds10[3]my_peds_DrivingSpeed = 60
my_peds10[3]my_peds_DrivingStyle = Normal
my_peds10[3]my_peds_CombatEngaugeRange = 100
my_peds10[3]my_peds_CanLeaveGuardRange = True
my_peds10[3]my_peds_GuardRange = 100
my_peds10[3]my_peds_VecFallowDist = 5
my_peds10[3]my_peds_seeingRange = 100
my_peds10[3]my_peds_hearingRange = 30
my_peds10[3]my_peds_group_numb = 0
my_peds10[3]my_peds_Combat_Ability = 10
my_peds10[3]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[3]my_peds_can_exit_vehicle = False
my_peds10[3]my_peds_waypoint = 0
my_peds10[3]COMPONENT_FACE_DRAWABLE = 0
my_peds10[3]COMPONENT_FACE_TEXTURE = 0
my_peds10[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[3]COMPONENT_HEAD_TEXTURE = 0
my_peds10[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[3]COMPONENT_HAIR_TEXTURE = 0
my_peds10[3]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[3]COMPONENT_TORSO_TEXTURE = 0
my_peds10[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[3]COMPONENT_LEGS_TEXTURE = 0
my_peds10[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[3]COMPONENT_HANDS_TEXTURE = 0
my_peds10[3]COMPONENT_FEET_DRAWABLE = 0
my_peds10[3]COMPONENT_FEET_TEXTURE = 0
my_peds10[3]COMPONENT_EYES_DRAWABLE = 0
my_peds10[3]COMPONENT_EYES_TEXTURE = 0
my_peds10[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[3]COMPONENT_TASKS_TEXTURE = 0
my_peds10[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[3]PROP_HATS_INDEX = -1
my_peds10[3]PROP_HATS_TEXTURE = -1
my_peds10[3]PROP_GLASSES_INDEX = -1
my_peds10[3]PROP_GLASSES_TEXTURE = -1
my_peds10[3]PROP_EARS_INDEX = -1
my_peds10[3]PROP_EARS_TEXTURE = -1
my_peds10[4]Model = s_m_y_clown_01
my_peds10[4]Model2 = 0xB3229752
my_peds10[4]Positionx = 3515.082
my_peds10[4]Positiony = 3709.063
my_peds10[4]Positionz = 36.64268
my_peds10[4]Heading = 177.4287
my_peds10[4]Task = 1
my_peds10[4]Weapon = CarbineRifle
my_peds10[4]Group = 1
my_peds10[4]SeatPosition = 0
my_peds10[4]my_peds_variation = Default
my_peds10[4]my_peds_Accuracy = 60
my_peds10[4]my_peds_Health = 1000
my_peds10[4]my_peds_Armour = 200
my_peds10[4]my_peds_Invincible = False
my_peds10[4]my_peds_DrivingSpeed = 60
my_peds10[4]my_peds_DrivingStyle = Normal
my_peds10[4]my_peds_CombatEngaugeRange = 100
my_peds10[4]my_peds_CanLeaveGuardRange = True
my_peds10[4]my_peds_GuardRange = 100
my_peds10[4]my_peds_VecFallowDist = 5
my_peds10[4]my_peds_seeingRange = 100
my_peds10[4]my_peds_hearingRange = 30
my_peds10[4]my_peds_group_numb = 0
my_peds10[4]my_peds_Combat_Ability = 10
my_peds10[4]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[4]my_peds_can_exit_vehicle = False
my_peds10[4]my_peds_waypoint = 0
my_peds10[4]COMPONENT_FACE_DRAWABLE = 0
my_peds10[4]COMPONENT_FACE_TEXTURE = 0
my_peds10[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[4]COMPONENT_HEAD_TEXTURE = 0
my_peds10[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[4]COMPONENT_HAIR_TEXTURE = 0
my_peds10[4]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[4]COMPONENT_TORSO_TEXTURE = 0
my_peds10[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[4]COMPONENT_LEGS_TEXTURE = 0
my_peds10[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[4]COMPONENT_HANDS_TEXTURE = 0
my_peds10[4]COMPONENT_FEET_DRAWABLE = 0
my_peds10[4]COMPONENT_FEET_TEXTURE = 0
my_peds10[4]COMPONENT_EYES_DRAWABLE = 0
my_peds10[4]COMPONENT_EYES_TEXTURE = 0
my_peds10[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[4]COMPONENT_TASKS_TEXTURE = 0
my_peds10[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[4]PROP_HATS_INDEX = -1
my_peds10[4]PROP_HATS_TEXTURE = -1
my_peds10[4]PROP_GLASSES_INDEX = -1
my_peds10[4]PROP_GLASSES_TEXTURE = -1
my_peds10[4]PROP_EARS_INDEX = -1
my_peds10[4]PROP_EARS_TEXTURE = -1
my_peds10[5]Model = s_m_m_strperf_01
my_peds10[5]Model2 = 0xB3229752
my_peds10[5]Positionx = 3541.968
my_peds10[5]Positiony = 3706.951
my_peds10[5]Positionz = 36.64258
my_peds10[5]Heading = 177.0786
my_peds10[5]Task = 1
my_peds10[5]Weapon = CarbineRifle
my_peds10[5]Group = 1
my_peds10[5]SeatPosition = 0
my_peds10[5]my_peds_variation = Default
my_peds10[5]my_peds_Accuracy = 60
my_peds10[5]my_peds_Health = 1000
my_peds10[5]my_peds_Armour = 200
my_peds10[5]my_peds_Invincible = False
my_peds10[5]my_peds_DrivingSpeed = 60
my_peds10[5]my_peds_DrivingStyle = Normal
my_peds10[5]my_peds_CombatEngaugeRange = 100
my_peds10[5]my_peds_CanLeaveGuardRange = True
my_peds10[5]my_peds_GuardRange = 100
my_peds10[5]my_peds_VecFallowDist = 5
my_peds10[5]my_peds_seeingRange = 100
my_peds10[5]my_peds_hearingRange = 30
my_peds10[5]my_peds_group_numb = 0
my_peds10[5]my_peds_Combat_Ability = 10
my_peds10[5]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[5]my_peds_can_exit_vehicle = False
my_peds10[5]my_peds_waypoint = 0
my_peds10[5]COMPONENT_FACE_DRAWABLE = 0
my_peds10[5]COMPONENT_FACE_TEXTURE = 0
my_peds10[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[5]COMPONENT_HEAD_TEXTURE = 0
my_peds10[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[5]COMPONENT_HAIR_TEXTURE = 0
my_peds10[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[5]COMPONENT_TORSO_TEXTURE = 0
my_peds10[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[5]COMPONENT_LEGS_TEXTURE = 0
my_peds10[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[5]COMPONENT_HANDS_TEXTURE = 0
my_peds10[5]COMPONENT_FEET_DRAWABLE = 0
my_peds10[5]COMPONENT_FEET_TEXTURE = 0
my_peds10[5]COMPONENT_EYES_DRAWABLE = 0
my_peds10[5]COMPONENT_EYES_TEXTURE = 0
my_peds10[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[5]COMPONENT_TASKS_TEXTURE = 0
my_peds10[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[5]PROP_HATS_INDEX = -1
my_peds10[5]PROP_HATS_TEXTURE = -1
my_peds10[5]PROP_GLASSES_INDEX = -1
my_peds10[5]PROP_GLASSES_TEXTURE = -1
my_peds10[5]PROP_EARS_INDEX = -1
my_peds10[5]PROP_EARS_TEXTURE = -1
my_peds10[6]Model = s_m_m_strperf_01
my_peds10[6]Model2 = 0xB3229752
my_peds10[6]Positionx = 3578.973
my_peds10[6]Positiony = 3708.775
my_peds10[6]Positionz = 36.64264
my_peds10[6]Heading = 177.0524
my_peds10[6]Task = 1
my_peds10[6]Weapon = CarbineRifle
my_peds10[6]Group = 1
my_peds10[6]SeatPosition = 0
my_peds10[6]my_peds_variation = Default
my_peds10[6]my_peds_Accuracy = 60
my_peds10[6]my_peds_Health = 1000
my_peds10[6]my_peds_Armour = 200
my_peds10[6]my_peds_Invincible = False
my_peds10[6]my_peds_DrivingSpeed = 60
my_peds10[6]my_peds_DrivingStyle = Normal
my_peds10[6]my_peds_CombatEngaugeRange = 100
my_peds10[6]my_peds_CanLeaveGuardRange = True
my_peds10[6]my_peds_GuardRange = 100
my_peds10[6]my_peds_VecFallowDist = 5
my_peds10[6]my_peds_seeingRange = 100
my_peds10[6]my_peds_hearingRange = 30
my_peds10[6]my_peds_group_numb = 0
my_peds10[6]my_peds_Combat_Ability = 10
my_peds10[6]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[6]my_peds_can_exit_vehicle = False
my_peds10[6]my_peds_waypoint = 0
my_peds10[6]COMPONENT_FACE_DRAWABLE = 0
my_peds10[6]COMPONENT_FACE_TEXTURE = 0
my_peds10[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[6]COMPONENT_HEAD_TEXTURE = 0
my_peds10[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[6]COMPONENT_HAIR_TEXTURE = 0
my_peds10[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[6]COMPONENT_TORSO_TEXTURE = 0
my_peds10[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[6]COMPONENT_LEGS_TEXTURE = 0
my_peds10[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[6]COMPONENT_HANDS_TEXTURE = 0
my_peds10[6]COMPONENT_FEET_DRAWABLE = 0
my_peds10[6]COMPONENT_FEET_TEXTURE = 0
my_peds10[6]COMPONENT_EYES_DRAWABLE = 0
my_peds10[6]COMPONENT_EYES_TEXTURE = 0
my_peds10[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[6]COMPONENT_TASKS_TEXTURE = 0
my_peds10[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[6]PROP_HATS_INDEX = -1
my_peds10[6]PROP_HATS_TEXTURE = -1
my_peds10[6]PROP_GLASSES_INDEX = -1
my_peds10[6]PROP_GLASSES_TEXTURE = -1
my_peds10[6]PROP_EARS_INDEX = -1
my_peds10[6]PROP_EARS_TEXTURE = -1
my_peds10[7]Model = s_m_y_clown_01
my_peds10[7]Model2 = 0xB3229752
my_peds10[7]Positionx = 3577.886
my_peds10[7]Positiony = 3713.276
my_peds10[7]Positionz = 36.38214
my_peds10[7]Heading = 176.9563
my_peds10[7]Task = 1
my_peds10[7]Weapon = CarbineRifle
my_peds10[7]Group = 1
my_peds10[7]SeatPosition = 0
my_peds10[7]my_peds_variation = Default
my_peds10[7]my_peds_Accuracy = 60
my_peds10[7]my_peds_Health = 1000
my_peds10[7]my_peds_Armour = 200
my_peds10[7]my_peds_Invincible = False
my_peds10[7]my_peds_DrivingSpeed = 60
my_peds10[7]my_peds_DrivingStyle = Normal
my_peds10[7]my_peds_CombatEngaugeRange = 100
my_peds10[7]my_peds_CanLeaveGuardRange = True
my_peds10[7]my_peds_GuardRange = 100
my_peds10[7]my_peds_VecFallowDist = 5
my_peds10[7]my_peds_seeingRange = 100
my_peds10[7]my_peds_hearingRange = 30
my_peds10[7]my_peds_group_numb = 0
my_peds10[7]my_peds_Combat_Ability = 10
my_peds10[7]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[7]my_peds_can_exit_vehicle = False
my_peds10[7]my_peds_waypoint = 0
my_peds10[7]COMPONENT_FACE_DRAWABLE = 0
my_peds10[7]COMPONENT_FACE_TEXTURE = 0
my_peds10[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[7]COMPONENT_HEAD_TEXTURE = 0
my_peds10[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[7]COMPONENT_HAIR_TEXTURE = 0
my_peds10[7]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[7]COMPONENT_TORSO_TEXTURE = 0
my_peds10[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[7]COMPONENT_LEGS_TEXTURE = 0
my_peds10[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[7]COMPONENT_HANDS_TEXTURE = 0
my_peds10[7]COMPONENT_FEET_DRAWABLE = 0
my_peds10[7]COMPONENT_FEET_TEXTURE = 0
my_peds10[7]COMPONENT_EYES_DRAWABLE = 0
my_peds10[7]COMPONENT_EYES_TEXTURE = 0
my_peds10[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[7]COMPONENT_TASKS_TEXTURE = 0
my_peds10[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[7]PROP_HATS_INDEX = -1
my_peds10[7]PROP_HATS_TEXTURE = -1
my_peds10[7]PROP_GLASSES_INDEX = -1
my_peds10[7]PROP_GLASSES_TEXTURE = -1
my_peds10[7]PROP_EARS_INDEX = -1
my_peds10[7]PROP_EARS_TEXTURE = -1
my_peds10[8]Model = s_m_m_strperf_01
my_peds10[8]Model2 = 0xB3229752
my_peds10[8]Positionx = 3545.55
my_peds10[8]Positiony = 3734.758
my_peds10[8]Positionz = 36.64355
my_peds10[8]Heading = 176.9989
my_peds10[8]Task = 1
my_peds10[8]Weapon = CarbineRifle
my_peds10[8]Group = 1
my_peds10[8]SeatPosition = 0
my_peds10[8]my_peds_variation = Default
my_peds10[8]my_peds_Accuracy = 60
my_peds10[8]my_peds_Health = 1000
my_peds10[8]my_peds_Armour = 200
my_peds10[8]my_peds_Invincible = False
my_peds10[8]my_peds_DrivingSpeed = 60
my_peds10[8]my_peds_DrivingStyle = Normal
my_peds10[8]my_peds_CombatEngaugeRange = 100
my_peds10[8]my_peds_CanLeaveGuardRange = True
my_peds10[8]my_peds_GuardRange = 100
my_peds10[8]my_peds_VecFallowDist = 5
my_peds10[8]my_peds_seeingRange = 100
my_peds10[8]my_peds_hearingRange = 30
my_peds10[8]my_peds_group_numb = 0
my_peds10[8]my_peds_Combat_Ability = 10
my_peds10[8]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[8]my_peds_can_exit_vehicle = False
my_peds10[8]my_peds_waypoint = 0
my_peds10[8]COMPONENT_FACE_DRAWABLE = 0
my_peds10[8]COMPONENT_FACE_TEXTURE = 0
my_peds10[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[8]COMPONENT_HEAD_TEXTURE = 0
my_peds10[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[8]COMPONENT_HAIR_TEXTURE = 0
my_peds10[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[8]COMPONENT_TORSO_TEXTURE = 0
my_peds10[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[8]COMPONENT_LEGS_TEXTURE = 0
my_peds10[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[8]COMPONENT_HANDS_TEXTURE = 0
my_peds10[8]COMPONENT_FEET_DRAWABLE = 0
my_peds10[8]COMPONENT_FEET_TEXTURE = 0
my_peds10[8]COMPONENT_EYES_DRAWABLE = 0
my_peds10[8]COMPONENT_EYES_TEXTURE = 0
my_peds10[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[8]COMPONENT_TASKS_TEXTURE = 0
my_peds10[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[8]PROP_HATS_INDEX = -1
my_peds10[8]PROP_HATS_TEXTURE = -1
my_peds10[8]PROP_GLASSES_INDEX = -1
my_peds10[8]PROP_GLASSES_TEXTURE = -1
my_peds10[8]PROP_EARS_INDEX = -1
my_peds10[8]PROP_EARS_TEXTURE = -1
my_peds10[9]Model = s_m_m_strperf_01
my_peds10[9]Model2 = 0xB3229752
my_peds10[9]Positionx = 3490.925
my_peds10[9]Positiony = 3729.643
my_peds10[9]Positionz = 36.64268
my_peds10[9]Heading = 176.9631
my_peds10[9]Task = 1
my_peds10[9]Weapon = CarbineRifle
my_peds10[9]Group = 1
my_peds10[9]SeatPosition = 0
my_peds10[9]my_peds_variation = Default
my_peds10[9]my_peds_Accuracy = 60
my_peds10[9]my_peds_Health = 1000
my_peds10[9]my_peds_Armour = 200
my_peds10[9]my_peds_Invincible = False
my_peds10[9]my_peds_DrivingSpeed = 60
my_peds10[9]my_peds_DrivingStyle = Normal
my_peds10[9]my_peds_CombatEngaugeRange = 100
my_peds10[9]my_peds_CanLeaveGuardRange = True
my_peds10[9]my_peds_GuardRange = 100
my_peds10[9]my_peds_VecFallowDist = 5
my_peds10[9]my_peds_seeingRange = 100
my_peds10[9]my_peds_hearingRange = 30
my_peds10[9]my_peds_group_numb = 0
my_peds10[9]my_peds_Combat_Ability = 10
my_peds10[9]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[9]my_peds_can_exit_vehicle = False
my_peds10[9]my_peds_waypoint = 0
my_peds10[9]COMPONENT_FACE_DRAWABLE = 0
my_peds10[9]COMPONENT_FACE_TEXTURE = 0
my_peds10[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[9]COMPONENT_HEAD_TEXTURE = 0
my_peds10[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[9]COMPONENT_HAIR_TEXTURE = 0
my_peds10[9]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[9]COMPONENT_TORSO_TEXTURE = 0
my_peds10[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[9]COMPONENT_LEGS_TEXTURE = 0
my_peds10[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[9]COMPONENT_HANDS_TEXTURE = 0
my_peds10[9]COMPONENT_FEET_DRAWABLE = 0
my_peds10[9]COMPONENT_FEET_TEXTURE = 0
my_peds10[9]COMPONENT_EYES_DRAWABLE = 0
my_peds10[9]COMPONENT_EYES_TEXTURE = 0
my_peds10[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[9]COMPONENT_TASKS_TEXTURE = 0
my_peds10[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[9]PROP_HATS_INDEX = -1
my_peds10[9]PROP_HATS_TEXTURE = -1
my_peds10[9]PROP_GLASSES_INDEX = -1
my_peds10[9]PROP_GLASSES_TEXTURE = -1
my_peds10[9]PROP_EARS_INDEX = -1
my_peds10[9]PROP_EARS_TEXTURE = -1
my_peds10[10]Model = s_m_m_strperf_01
my_peds10[10]Model2 = 0xB3229752
my_peds10[10]Positionx = 3474.184
my_peds10[10]Positiony = 3730.123
my_peds10[10]Positionz = 36.64268
my_peds10[10]Heading = 177.0002
my_peds10[10]Task = 1
my_peds10[10]Weapon = CarbineRifle
my_peds10[10]Group = 1
my_peds10[10]SeatPosition = 0
my_peds10[10]my_peds_variation = Default
my_peds10[10]my_peds_Accuracy = 60
my_peds10[10]my_peds_Health = 1000
my_peds10[10]my_peds_Armour = 200
my_peds10[10]my_peds_Invincible = False
my_peds10[10]my_peds_DrivingSpeed = 60
my_peds10[10]my_peds_DrivingStyle = Normal
my_peds10[10]my_peds_CombatEngaugeRange = 100
my_peds10[10]my_peds_CanLeaveGuardRange = True
my_peds10[10]my_peds_GuardRange = 100
my_peds10[10]my_peds_VecFallowDist = 5
my_peds10[10]my_peds_seeingRange = 100
my_peds10[10]my_peds_hearingRange = 30
my_peds10[10]my_peds_group_numb = 0
my_peds10[10]my_peds_Combat_Ability = 10
my_peds10[10]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[10]my_peds_can_exit_vehicle = False
my_peds10[10]my_peds_waypoint = 0
my_peds10[10]COMPONENT_FACE_DRAWABLE = 0
my_peds10[10]COMPONENT_FACE_TEXTURE = 0
my_peds10[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[10]COMPONENT_HEAD_TEXTURE = 0
my_peds10[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[10]COMPONENT_HAIR_TEXTURE = 0
my_peds10[10]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[10]COMPONENT_TORSO_TEXTURE = 0
my_peds10[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[10]COMPONENT_LEGS_TEXTURE = 0
my_peds10[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[10]COMPONENT_HANDS_TEXTURE = 0
my_peds10[10]COMPONENT_FEET_DRAWABLE = 0
my_peds10[10]COMPONENT_FEET_TEXTURE = 0
my_peds10[10]COMPONENT_EYES_DRAWABLE = 0
my_peds10[10]COMPONENT_EYES_TEXTURE = 0
my_peds10[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[10]COMPONENT_TASKS_TEXTURE = 0
my_peds10[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[10]PROP_HATS_INDEX = -1
my_peds10[10]PROP_HATS_TEXTURE = -1
my_peds10[10]PROP_GLASSES_INDEX = -1
my_peds10[10]PROP_GLASSES_TEXTURE = -1
my_peds10[10]PROP_EARS_INDEX = -1
my_peds10[10]PROP_EARS_TEXTURE = -1
my_peds10[11]Model = s_m_m_strperf_01
my_peds10[11]Model2 = 0xB3229752
my_peds10[11]Positionx = 3493.107
my_peds10[11]Positiony = 3767.511
my_peds10[11]Positionz = 29.93696
my_peds10[11]Heading = 176.9997
my_peds10[11]Task = 1
my_peds10[11]Weapon = CarbineRifle
my_peds10[11]Group = 1
my_peds10[11]SeatPosition = 0
my_peds10[11]my_peds_variation = Default
my_peds10[11]my_peds_Accuracy = 60
my_peds10[11]my_peds_Health = 1000
my_peds10[11]my_peds_Armour = 200
my_peds10[11]my_peds_Invincible = False
my_peds10[11]my_peds_DrivingSpeed = 60
my_peds10[11]my_peds_DrivingStyle = Normal
my_peds10[11]my_peds_CombatEngaugeRange = 100
my_peds10[11]my_peds_CanLeaveGuardRange = True
my_peds10[11]my_peds_GuardRange = 100
my_peds10[11]my_peds_VecFallowDist = 5
my_peds10[11]my_peds_seeingRange = 100
my_peds10[11]my_peds_hearingRange = 30
my_peds10[11]my_peds_group_numb = 0
my_peds10[11]my_peds_Combat_Ability = 10
my_peds10[11]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[11]my_peds_can_exit_vehicle = False
my_peds10[11]my_peds_waypoint = 0
my_peds10[11]COMPONENT_FACE_DRAWABLE = 0
my_peds10[11]COMPONENT_FACE_TEXTURE = 0
my_peds10[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[11]COMPONENT_HEAD_TEXTURE = 0
my_peds10[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[11]COMPONENT_HAIR_TEXTURE = 0
my_peds10[11]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[11]COMPONENT_TORSO_TEXTURE = 0
my_peds10[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[11]COMPONENT_LEGS_TEXTURE = 0
my_peds10[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[11]COMPONENT_HANDS_TEXTURE = 0
my_peds10[11]COMPONENT_FEET_DRAWABLE = 0
my_peds10[11]COMPONENT_FEET_TEXTURE = 0
my_peds10[11]COMPONENT_EYES_DRAWABLE = 0
my_peds10[11]COMPONENT_EYES_TEXTURE = 0
my_peds10[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[11]COMPONENT_TASKS_TEXTURE = 0
my_peds10[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[11]PROP_HATS_INDEX = -1
my_peds10[11]PROP_HATS_TEXTURE = -1
my_peds10[11]PROP_GLASSES_INDEX = -1
my_peds10[11]PROP_GLASSES_TEXTURE = -1
my_peds10[11]PROP_EARS_INDEX = -1
my_peds10[11]PROP_EARS_TEXTURE = -1
my_peds10[12]Model = s_m_m_strperf_01
my_peds10[12]Model2 = 0xB3229752
my_peds10[12]Positionx = 3493.813
my_peds10[12]Positiony = 3767.153
my_peds10[12]Positionz = 29.93368
my_peds10[12]Heading = 176.9996
my_peds10[12]Task = 1
my_peds10[12]Weapon = CarbineRifle
my_peds10[12]Group = 1
my_peds10[12]SeatPosition = 0
my_peds10[12]my_peds_variation = Default
my_peds10[12]my_peds_Accuracy = 60
my_peds10[12]my_peds_Health = 1000
my_peds10[12]my_peds_Armour = 200
my_peds10[12]my_peds_Invincible = False
my_peds10[12]my_peds_DrivingSpeed = 60
my_peds10[12]my_peds_DrivingStyle = Normal
my_peds10[12]my_peds_CombatEngaugeRange = 100
my_peds10[12]my_peds_CanLeaveGuardRange = True
my_peds10[12]my_peds_GuardRange = 100
my_peds10[12]my_peds_VecFallowDist = 5
my_peds10[12]my_peds_seeingRange = 100
my_peds10[12]my_peds_hearingRange = 30
my_peds10[12]my_peds_group_numb = 0
my_peds10[12]my_peds_Combat_Ability = 10
my_peds10[12]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[12]my_peds_can_exit_vehicle = False
my_peds10[12]my_peds_waypoint = 0
my_peds10[12]COMPONENT_FACE_DRAWABLE = 0
my_peds10[12]COMPONENT_FACE_TEXTURE = 0
my_peds10[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[12]COMPONENT_HEAD_TEXTURE = 0
my_peds10[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[12]COMPONENT_HAIR_TEXTURE = 0
my_peds10[12]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[12]COMPONENT_TORSO_TEXTURE = 0
my_peds10[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[12]COMPONENT_LEGS_TEXTURE = 0
my_peds10[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[12]COMPONENT_HANDS_TEXTURE = 0
my_peds10[12]COMPONENT_FEET_DRAWABLE = 0
my_peds10[12]COMPONENT_FEET_TEXTURE = 0
my_peds10[12]COMPONENT_EYES_DRAWABLE = 0
my_peds10[12]COMPONENT_EYES_TEXTURE = 0
my_peds10[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[12]COMPONENT_TASKS_TEXTURE = 0
my_peds10[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[12]PROP_HATS_INDEX = -1
my_peds10[12]PROP_HATS_TEXTURE = -1
my_peds10[12]PROP_GLASSES_INDEX = -1
my_peds10[12]PROP_GLASSES_TEXTURE = -1
my_peds10[12]PROP_EARS_INDEX = -1
my_peds10[12]PROP_EARS_TEXTURE = -1
my_peds10[13]Model = s_m_m_strperf_01
my_peds10[13]Model2 = 0xB3229752
my_peds10[13]Positionx = 3493.54
my_peds10[13]Positiony = 3768.134
my_peds10[13]Positionz = 29.94044
my_peds10[13]Heading = 177.2116
my_peds10[13]Task = 1
my_peds10[13]Weapon = CarbineRifle
my_peds10[13]Group = 1
my_peds10[13]SeatPosition = 0
my_peds10[13]my_peds_variation = Default
my_peds10[13]my_peds_Accuracy = 60
my_peds10[13]my_peds_Health = 1000
my_peds10[13]my_peds_Armour = 200
my_peds10[13]my_peds_Invincible = False
my_peds10[13]my_peds_DrivingSpeed = 60
my_peds10[13]my_peds_DrivingStyle = Normal
my_peds10[13]my_peds_CombatEngaugeRange = 100
my_peds10[13]my_peds_CanLeaveGuardRange = True
my_peds10[13]my_peds_GuardRange = 100
my_peds10[13]my_peds_VecFallowDist = 5
my_peds10[13]my_peds_seeingRange = 100
my_peds10[13]my_peds_hearingRange = 30
my_peds10[13]my_peds_group_numb = 0
my_peds10[13]my_peds_Combat_Ability = 10
my_peds10[13]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[13]my_peds_can_exit_vehicle = False
my_peds10[13]my_peds_waypoint = 0
my_peds10[13]COMPONENT_FACE_DRAWABLE = 0
my_peds10[13]COMPONENT_FACE_TEXTURE = 0
my_peds10[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[13]COMPONENT_HEAD_TEXTURE = 0
my_peds10[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[13]COMPONENT_HAIR_TEXTURE = 0
my_peds10[13]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[13]COMPONENT_TORSO_TEXTURE = 0
my_peds10[13]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[13]COMPONENT_LEGS_TEXTURE = 0
my_peds10[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[13]COMPONENT_HANDS_TEXTURE = 0
my_peds10[13]COMPONENT_FEET_DRAWABLE = 0
my_peds10[13]COMPONENT_FEET_TEXTURE = 0
my_peds10[13]COMPONENT_EYES_DRAWABLE = 0
my_peds10[13]COMPONENT_EYES_TEXTURE = 0
my_peds10[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[13]COMPONENT_TASKS_TEXTURE = 0
my_peds10[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[13]PROP_HATS_INDEX = -1
my_peds10[13]PROP_HATS_TEXTURE = -1
my_peds10[13]PROP_GLASSES_INDEX = -1
my_peds10[13]PROP_GLASSES_TEXTURE = -1
my_peds10[13]PROP_EARS_INDEX = -1
my_peds10[13]PROP_EARS_TEXTURE = -1
my_peds10[14]Model = s_m_y_clown_01
my_peds10[14]Model2 = 0xB3229752
my_peds10[14]Positionx = 3508.665
my_peds10[14]Positiony = 3762.09
my_peds10[14]Positionz = 30.06422
my_peds10[14]Heading = 177.0582
my_peds10[14]Task = 1
my_peds10[14]Weapon = CarbineRifle
my_peds10[14]Group = 1
my_peds10[14]SeatPosition = 0
my_peds10[14]my_peds_variation = Default
my_peds10[14]my_peds_Accuracy = 60
my_peds10[14]my_peds_Health = 1000
my_peds10[14]my_peds_Armour = 200
my_peds10[14]my_peds_Invincible = False
my_peds10[14]my_peds_DrivingSpeed = 60
my_peds10[14]my_peds_DrivingStyle = Normal
my_peds10[14]my_peds_CombatEngaugeRange = 100
my_peds10[14]my_peds_CanLeaveGuardRange = True
my_peds10[14]my_peds_GuardRange = 100
my_peds10[14]my_peds_VecFallowDist = 5
my_peds10[14]my_peds_seeingRange = 100
my_peds10[14]my_peds_hearingRange = 30
my_peds10[14]my_peds_group_numb = 0
my_peds10[14]my_peds_Combat_Ability = 10
my_peds10[14]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[14]my_peds_can_exit_vehicle = False
my_peds10[14]my_peds_waypoint = 0
my_peds10[14]COMPONENT_FACE_DRAWABLE = 0
my_peds10[14]COMPONENT_FACE_TEXTURE = 0
my_peds10[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[14]COMPONENT_HEAD_TEXTURE = 0
my_peds10[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[14]COMPONENT_HAIR_TEXTURE = 0
my_peds10[14]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[14]COMPONENT_TORSO_TEXTURE = 0
my_peds10[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[14]COMPONENT_LEGS_TEXTURE = 0
my_peds10[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[14]COMPONENT_HANDS_TEXTURE = 0
my_peds10[14]COMPONENT_FEET_DRAWABLE = 0
my_peds10[14]COMPONENT_FEET_TEXTURE = 0
my_peds10[14]COMPONENT_EYES_DRAWABLE = 0
my_peds10[14]COMPONENT_EYES_TEXTURE = 0
my_peds10[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[14]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[14]COMPONENT_TASKS_TEXTURE = 0
my_peds10[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[14]PROP_HATS_INDEX = -1
my_peds10[14]PROP_HATS_TEXTURE = -1
my_peds10[14]PROP_GLASSES_INDEX = -1
my_peds10[14]PROP_GLASSES_TEXTURE = -1
my_peds10[14]PROP_EARS_INDEX = -1
my_peds10[14]PROP_EARS_TEXTURE = -1
my_peds10[15]Model = s_m_m_strperf_01
my_peds10[15]Model2 = 0xB3229752
my_peds10[15]Positionx = 3509.792
my_peds10[15]Positiony = 3762.185
my_peds10[15]Positionz = 30.07005
my_peds10[15]Heading = 176.9961
my_peds10[15]Task = 1
my_peds10[15]Weapon = CarbineRifle
my_peds10[15]Group = 1
my_peds10[15]SeatPosition = 0
my_peds10[15]my_peds_variation = Default
my_peds10[15]my_peds_Accuracy = 60
my_peds10[15]my_peds_Health = 1000
my_peds10[15]my_peds_Armour = 200
my_peds10[15]my_peds_Invincible = False
my_peds10[15]my_peds_DrivingSpeed = 60
my_peds10[15]my_peds_DrivingStyle = Normal
my_peds10[15]my_peds_CombatEngaugeRange = 100
my_peds10[15]my_peds_CanLeaveGuardRange = True
my_peds10[15]my_peds_GuardRange = 100
my_peds10[15]my_peds_VecFallowDist = 5
my_peds10[15]my_peds_seeingRange = 100
my_peds10[15]my_peds_hearingRange = 30
my_peds10[15]my_peds_group_numb = 0
my_peds10[15]my_peds_Combat_Ability = 10
my_peds10[15]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[15]my_peds_can_exit_vehicle = False
my_peds10[15]my_peds_waypoint = 0
my_peds10[15]COMPONENT_FACE_DRAWABLE = 0
my_peds10[15]COMPONENT_FACE_TEXTURE = 0
my_peds10[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[15]COMPONENT_HEAD_TEXTURE = 0
my_peds10[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[15]COMPONENT_HAIR_TEXTURE = 0
my_peds10[15]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[15]COMPONENT_TORSO_TEXTURE = 0
my_peds10[15]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[15]COMPONENT_LEGS_TEXTURE = 0
my_peds10[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[15]COMPONENT_HANDS_TEXTURE = 0
my_peds10[15]COMPONENT_FEET_DRAWABLE = 0
my_peds10[15]COMPONENT_FEET_TEXTURE = 0
my_peds10[15]COMPONENT_EYES_DRAWABLE = 0
my_peds10[15]COMPONENT_EYES_TEXTURE = 0
my_peds10[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[15]COMPONENT_TASKS_TEXTURE = 0
my_peds10[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[15]PROP_HATS_INDEX = -1
my_peds10[15]PROP_HATS_TEXTURE = -1
my_peds10[15]PROP_GLASSES_INDEX = -1
my_peds10[15]PROP_GLASSES_TEXTURE = -1
my_peds10[15]PROP_EARS_INDEX = -1
my_peds10[15]PROP_EARS_TEXTURE = -1
my_peds10[16]Model = s_m_y_clown_01
my_peds10[16]Model2 = 0xB3229752
my_peds10[16]Positionx = 3522.532
my_peds10[16]Positiony = 3761.252
my_peds10[16]Positionz = 29.92219
my_peds10[16]Heading = 177.0434
my_peds10[16]Task = 1
my_peds10[16]Weapon = CarbineRifle
my_peds10[16]Group = 1
my_peds10[16]SeatPosition = 0
my_peds10[16]my_peds_variation = Default
my_peds10[16]my_peds_Accuracy = 60
my_peds10[16]my_peds_Health = 1000
my_peds10[16]my_peds_Armour = 200
my_peds10[16]my_peds_Invincible = False
my_peds10[16]my_peds_DrivingSpeed = 60
my_peds10[16]my_peds_DrivingStyle = Normal
my_peds10[16]my_peds_CombatEngaugeRange = 100
my_peds10[16]my_peds_CanLeaveGuardRange = True
my_peds10[16]my_peds_GuardRange = 100
my_peds10[16]my_peds_VecFallowDist = 5
my_peds10[16]my_peds_seeingRange = 100
my_peds10[16]my_peds_hearingRange = 30
my_peds10[16]my_peds_group_numb = 0
my_peds10[16]my_peds_Combat_Ability = 10
my_peds10[16]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[16]my_peds_can_exit_vehicle = False
my_peds10[16]my_peds_waypoint = 0
my_peds10[16]COMPONENT_FACE_DRAWABLE = 0
my_peds10[16]COMPONENT_FACE_TEXTURE = 0
my_peds10[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[16]COMPONENT_HEAD_TEXTURE = 0
my_peds10[16]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[16]COMPONENT_HAIR_TEXTURE = 0
my_peds10[16]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[16]COMPONENT_TORSO_TEXTURE = 0
my_peds10[16]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[16]COMPONENT_LEGS_TEXTURE = 0
my_peds10[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[16]COMPONENT_HANDS_TEXTURE = 0
my_peds10[16]COMPONENT_FEET_DRAWABLE = 0
my_peds10[16]COMPONENT_FEET_TEXTURE = 0
my_peds10[16]COMPONENT_EYES_DRAWABLE = 0
my_peds10[16]COMPONENT_EYES_TEXTURE = 0
my_peds10[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[16]COMPONENT_TASKS_TEXTURE = 0
my_peds10[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[16]PROP_HATS_INDEX = -1
my_peds10[16]PROP_HATS_TEXTURE = -1
my_peds10[16]PROP_GLASSES_INDEX = -1
my_peds10[16]PROP_GLASSES_TEXTURE = -1
my_peds10[16]PROP_EARS_INDEX = -1
my_peds10[16]PROP_EARS_TEXTURE = -1
my_peds10[17]Model = s_m_m_strperf_01
my_peds10[17]Model2 = 0xB3229752
my_peds10[17]Positionx = 3540.041
my_peds10[17]Positiony = 3759.488
my_peds10[17]Positionz = 29.92245
my_peds10[17]Heading = 177.1314
my_peds10[17]Task = 1
my_peds10[17]Weapon = CarbineRifle
my_peds10[17]Group = 1
my_peds10[17]SeatPosition = 0
my_peds10[17]my_peds_variation = Default
my_peds10[17]my_peds_Accuracy = 60
my_peds10[17]my_peds_Health = 1000
my_peds10[17]my_peds_Armour = 200
my_peds10[17]my_peds_Invincible = False
my_peds10[17]my_peds_DrivingSpeed = 60
my_peds10[17]my_peds_DrivingStyle = Normal
my_peds10[17]my_peds_CombatEngaugeRange = 100
my_peds10[17]my_peds_CanLeaveGuardRange = True
my_peds10[17]my_peds_GuardRange = 100
my_peds10[17]my_peds_VecFallowDist = 5
my_peds10[17]my_peds_seeingRange = 100
my_peds10[17]my_peds_hearingRange = 30
my_peds10[17]my_peds_group_numb = 0
my_peds10[17]my_peds_Combat_Ability = 10
my_peds10[17]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[17]my_peds_can_exit_vehicle = False
my_peds10[17]my_peds_waypoint = 0
my_peds10[17]COMPONENT_FACE_DRAWABLE = 0
my_peds10[17]COMPONENT_FACE_TEXTURE = 0
my_peds10[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[17]COMPONENT_HEAD_TEXTURE = 0
my_peds10[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[17]COMPONENT_HAIR_TEXTURE = 0
my_peds10[17]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[17]COMPONENT_TORSO_TEXTURE = 0
my_peds10[17]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[17]COMPONENT_LEGS_TEXTURE = 0
my_peds10[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[17]COMPONENT_HANDS_TEXTURE = 0
my_peds10[17]COMPONENT_FEET_DRAWABLE = 0
my_peds10[17]COMPONENT_FEET_TEXTURE = 0
my_peds10[17]COMPONENT_EYES_DRAWABLE = 0
my_peds10[17]COMPONENT_EYES_TEXTURE = 0
my_peds10[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[17]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[17]COMPONENT_TASKS_TEXTURE = 0
my_peds10[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[17]PROP_HATS_INDEX = -1
my_peds10[17]PROP_HATS_TEXTURE = -1
my_peds10[17]PROP_GLASSES_INDEX = -1
my_peds10[17]PROP_GLASSES_TEXTURE = -1
my_peds10[17]PROP_EARS_INDEX = -1
my_peds10[17]PROP_EARS_TEXTURE = -1
my_peds10[18]Model = s_m_y_clown_01
my_peds10[18]Model2 = 0xB3229752
my_peds10[18]Positionx = 3449.385
my_peds10[18]Positiony = 3765.827
my_peds10[18]Positionz = 30.51615
my_peds10[18]Heading = 177.0011
my_peds10[18]Task = 1
my_peds10[18]Weapon = CarbineRifle
my_peds10[18]Group = 1
my_peds10[18]SeatPosition = 0
my_peds10[18]my_peds_variation = Default
my_peds10[18]my_peds_Accuracy = 60
my_peds10[18]my_peds_Health = 1000
my_peds10[18]my_peds_Armour = 200
my_peds10[18]my_peds_Invincible = False
my_peds10[18]my_peds_DrivingSpeed = 60
my_peds10[18]my_peds_DrivingStyle = Normal
my_peds10[18]my_peds_CombatEngaugeRange = 100
my_peds10[18]my_peds_CanLeaveGuardRange = True
my_peds10[18]my_peds_GuardRange = 100
my_peds10[18]my_peds_VecFallowDist = 5
my_peds10[18]my_peds_seeingRange = 100
my_peds10[18]my_peds_hearingRange = 30
my_peds10[18]my_peds_group_numb = 0
my_peds10[18]my_peds_Combat_Ability = 10
my_peds10[18]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[18]my_peds_can_exit_vehicle = False
my_peds10[18]my_peds_waypoint = 0
my_peds10[18]COMPONENT_FACE_DRAWABLE = 0
my_peds10[18]COMPONENT_FACE_TEXTURE = 0
my_peds10[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[18]COMPONENT_HEAD_TEXTURE = 0
my_peds10[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[18]COMPONENT_HAIR_TEXTURE = 0
my_peds10[18]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[18]COMPONENT_TORSO_TEXTURE = 0
my_peds10[18]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[18]COMPONENT_LEGS_TEXTURE = 0
my_peds10[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[18]COMPONENT_HANDS_TEXTURE = 0
my_peds10[18]COMPONENT_FEET_DRAWABLE = 0
my_peds10[18]COMPONENT_FEET_TEXTURE = 0
my_peds10[18]COMPONENT_EYES_DRAWABLE = 0
my_peds10[18]COMPONENT_EYES_TEXTURE = 0
my_peds10[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[18]COMPONENT_TASKS_TEXTURE = 0
my_peds10[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[18]PROP_HATS_INDEX = -1
my_peds10[18]PROP_HATS_TEXTURE = -1
my_peds10[18]PROP_GLASSES_INDEX = -1
my_peds10[18]PROP_GLASSES_TEXTURE = -1
my_peds10[18]PROP_EARS_INDEX = -1
my_peds10[18]PROP_EARS_TEXTURE = -1
my_peds10[19]Model = s_m_y_clown_01
my_peds10[19]Model2 = 0xB3229752
my_peds10[19]Positionx = 3441.629
my_peds10[19]Positiony = 3761.216
my_peds10[19]Positionz = 30.52126
my_peds10[19]Heading = 176.9997
my_peds10[19]Task = 1
my_peds10[19]Weapon = CarbineRifle
my_peds10[19]Group = 1
my_peds10[19]SeatPosition = 0
my_peds10[19]my_peds_variation = Default
my_peds10[19]my_peds_Accuracy = 60
my_peds10[19]my_peds_Health = 1000
my_peds10[19]my_peds_Armour = 200
my_peds10[19]my_peds_Invincible = False
my_peds10[19]my_peds_DrivingSpeed = 60
my_peds10[19]my_peds_DrivingStyle = Normal
my_peds10[19]my_peds_CombatEngaugeRange = 100
my_peds10[19]my_peds_CanLeaveGuardRange = True
my_peds10[19]my_peds_GuardRange = 100
my_peds10[19]my_peds_VecFallowDist = 5
my_peds10[19]my_peds_seeingRange = 100
my_peds10[19]my_peds_hearingRange = 30
my_peds10[19]my_peds_group_numb = 0
my_peds10[19]my_peds_Combat_Ability = 10
my_peds10[19]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds10[19]my_peds_can_exit_vehicle = False
my_peds10[19]my_peds_waypoint = 0
my_peds10[19]COMPONENT_FACE_DRAWABLE = 0
my_peds10[19]COMPONENT_FACE_TEXTURE = 0
my_peds10[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[19]COMPONENT_HEAD_TEXTURE = 0
my_peds10[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[19]COMPONENT_HAIR_TEXTURE = 0
my_peds10[19]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[19]COMPONENT_TORSO_TEXTURE = 0
my_peds10[19]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[19]COMPONENT_LEGS_TEXTURE = 0
my_peds10[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[19]COMPONENT_HANDS_TEXTURE = 0
my_peds10[19]COMPONENT_FEET_DRAWABLE = 0
my_peds10[19]COMPONENT_FEET_TEXTURE = 0
my_peds10[19]COMPONENT_EYES_DRAWABLE = 0
my_peds10[19]COMPONENT_EYES_TEXTURE = 0
my_peds10[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[19]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[19]COMPONENT_TASKS_TEXTURE = 0
my_peds10[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[19]PROP_HATS_INDEX = -1
my_peds10[19]PROP_HATS_TEXTURE = -1
my_peds10[19]PROP_GLASSES_INDEX = -1
my_peds10[19]PROP_GLASSES_TEXTURE = -1
my_peds10[19]PROP_EARS_INDEX = -1
my_peds10[19]PROP_EARS_TEXTURE = -1
